About Experiential Education
Experiential Education refers to learning activities that involve the learner in the process of active engagement with, and critical reflection about, phenomena being studied (NSEE, 1997).
Learn How to Incorporate Experiences in Your CourseLearn About EXP Opportunities for Your Students
Eight Principles of Good Practice in Experiential Education
The National Society for Experiential Education (NSEE) has identified Eight Principles of Good Practice that can be applied to any experiential learning activity.
- Preparedness and Planning
- Orientation and Training
- Monitoring and Continuous Improvement
- Assessment and Evaluation
Sotirios Mamalis, assistant professor in the Mechanical Engineering Department works with undergraduate researchers
Stony Brook is committed to providing hands-on, research-focused learning experiences for its undergraduates as early as their freshman year, and it stands among 10 universities nationwide that are recognized by the National Science Foundation for combining undergraduate education and research.
Computer science faculty member Tony Scarlatos teaches Benevolent Computing in the department’s Multimedia Lab
CSE/ISE 391 Benevolent Computing, offered by the Department of Computer Science within the College of Engineering and Applied Sciences, explores the phenomenon of software applications that leverage social and interactive technology and mobile computing to effect positive social outcomes