Resources for Faculty
Accessibility with course work
Stony Brook University, Stony Brook Medicine, and the LISVH is an inclusive environment where students come from a wide variety of ethnic and racial backgrounds. These differences may affect ways of learning for our students, including students who are primarily visual or auditory learners. There may also be disabilities that may affect learning or testing within the classroom, some of the limitations include:
- Low Vision
- Hearing impairments
- Mobility impairments
- Learning disabilities
- Health Impairments
- Psychiatric Impairments
These impairments should not affect the larger goal of education. A goal shared by the instructor and the student alike. To aide with this goal, it is suggested that Instructors design their courses following the concept of Universal Design ( https://projects.ncsu.edu/design/cud/about_ud/udprinciples.htm) which includes a framework developing and creating lectures, discussion, visual aids, videos, printed materials, web resources, labs, and field placement to be inclusive and accessible to all students.
The Center for Universal Designs of the University of North Carolina State University includes the following principles:
- Equitable Use
The design is useful and marketable to people with diverse abilities.
- Flexibility in Use
The design accommodates a wide range of individual preferences and abilities.
- Simple and Intuitive Use
Use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level.
- Perceptible Information
The design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities.
- Tolerance for Error
The design minimizes hazards and the adverse consequences of accidental or unintended actions.
- Low Physical Effort
The design can be used efficiently and comfortably and with a minimum of fatigue.
- Size and Space for Approach and Use
Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility.