Funding Opportunities

Special Collections acquire material that supports the teaching and research mission of the university and build upon existing collection strengths. The department is committed to developing unique and distinctive collections in areas which have scarce coverage elsewhere.

The Stony Brook Foundation, a separately governed, 501(c)(3) charitable organization, exists to accept and manage private contributions for the benefit of Stony Brook University, including the Stony Brook University Medical Center , the Long Island State Veterans Home, and Stony Brook Southampton.

Private gifts received by the Stony Brook Foundation provide direct benefit to Stony Brook University. Gifts do not replace other sources of revenue for the University (such as tuition and State appropriations) but rather serve as a catalyst for improving the quality of teaching, research and service mission.

Gifts may be made through an outright contribution of cash, securities, real estate or other real or personal property, as well as through estate gifts such as bequests and trusts and life income gifts such as charitable gift annuities and charitable remainder trusts. We also welcome your pledge.  Pledges of more than $5,000 may be fulfilled over a multi-year period (up to five years). We invite you to fully explore this site to learn more about the many ways you can support the university and its capital campaign, The Emergence of Stony Brook.

Private donors and organizations may provide funding to establish collection endowments, support the acquisition of new collections, and sponsor student assistant positions. Naming opportunities are available for significant financial donations. New opportunities include the naming of the gallery entrance to Special Collections and University Archives and the department's main reading room.


William A. Higinbotham

William HiginbothamAfter reading an instruction manual that accompanied a Systron-Donner analog computer, William Alfred Higinbotham was inspired to design Tennis for Two, the first computer game to utilize handheld controllers and to display motion. It was also the first game to be played by general public, in this instance, attendees of “visitors day” at Brookhaven National Laboratory (BNL) in 1958. Learn More »

tennis for two

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