Contact Information for the William A. Higinbotham Game Studies Collection
Kristen J. Nyitray and Raiford Guins
Kristen J. Nyitray
Frank Melville, Jr. Memorial Library
Curatorial activities: management and processing of print collections; webmaster; author of web content; supervision of interns and student assistants; grants; exhibits; policies.
Kristen J. Nyitray, Associate Librarian, is Head of Special Collections and University Archives, and University Archivist, at Stony Brook University. She is the co-author of the book Stony Brook: State University of New York, and a recipient of the State University of New York Chancellor’s Award for Excellence in Librarianship and Stony Brook University's President’s Award for Excellence in Librarianship. She is a member of the Academy of Certified Archivists and holds degrees from Stony Brook University and CUNY Queens College.
Curatorial activities: selection of collections; acquisitions; integration of collections into university curriculum; author of web content; grants; exhibits; policies.
Raiford Guins is a Leeds United Supporter. He is also an Associate Professor of Culture and Technology within the Department of Cultural Analysis and Theory at Stony Brook University and member of the Consortium of Digital Art, Culture, and Technology (cDACT). In addition, he is a Founding Principal Editor with the Journal of Visual Culture and Curator of the William A. Higinbotham Game Studies Collection with Kristen J. Nyitray, Head of Special Collections and University Archives.
Guins is the author of Game After: A Cultural Study of Video Game Afterlife (MIT Press, 2014), Edited Clean Version: Technology and the Culture of Control (University of Minnesota Press, 2009), and co-editor of The Object Reader (with Fiona Candlin, Routledge, 2009) and Popular Culture: A Reader (with Omayra Zaragoza Cruz, Sage, 2005). His writing on video games appear in the following journals: the Journal of Visual Culture, Game Studies, Design Issues, Design and Culture, Reconstruction: Studies in Contemporary Culture, and Cabinet.
He is currently co-editing Debugging Game History: A Critical Lexicon (MIT Press, Forthcoming 2015) with Henry Lowood and will begin a short book on the pre-history of William Higinbotham’s 1958 analog computer game entitled, Serving History: A Pre-History of a Computer Simulation Eventually Known as Tennis For Two, in Fall 2014. His general research interests are: video game history and preservation, design studies and history, history and philosophy of technology, cultural studies of technology, life history of objects and material culture.
In his leisure time Raiford collects vinyl records, hangs out with his son, and follows the Mighty Whites— "Until The World Stops Going Round".
For more info on his activities please visit: raifordguins.com
William A. Higinbotham
After reading an instruction manual that accompanied a Systron-Donner analog computer, William Alfred Higinbotham was inspired to design Tennis for Two, the first computer game to utilize handheld controllers and to display motion. It was also the first game to be played by general public, in this instance, attendees of “visitors day” at Brookhaven National Laboratory (BNL) in 1958. Learn More »